Nonetheless, it just sticks out as odd every now and then. This isn’t to say that games like Call of Duty: Ghosts do a better job and considering that Shadow Fall is a launch title, it will definitely take more time before we see a consistently high level of quality. ![]() Soldiers and side-characters look good enough but NPC civilians are oddly lacking in detail. Once again though, there are somewhat mixed results when it comes to the character modelling. Real-time reflections and lens-flare mix with real-time lighting (which relies on localized cubemap reflections) and volumetric fog, backed up by an impressive draw distance. The visual feast continues when you reach Vekta City, which was first unveiled at February’s PS4 reveal event. At least movement animations look mostly natural. ![]() Character models are well done and detailed in this chapter, but I couldn’t shake the feeling that expressions could be more detailed. It’s almost enough to ignore the facial animations, which come off as a bit stiff. Whether it’s the raindrops and the ever-so slightly cold haze or the dawning sun light which casts blinding lens-flares over the horizon, Guerrilla Games is on a mission to impress. The visuals impress from the first chapter itself. Real-time reflections and lens-flare mix with real-time lighting (which relies on localized cubemap reflections) and volumetric fog, backed up by an impressive draw distance." "The visual feast continues when you reach Vekta City, which was first unveiled at February’s PS4 reveal event. ![]() However, it’s safe to say that images don’t do the game justice. Now, we have Killzone: Shadow Fall, a PS4 launch title that introduces a brand new world, a 1080p resolution and a variable frame rate hovering over 30 frames per second free of the refreshes seen on other titles. Even Killzone 3 took it to another level by inserting new environments, weather effects and elements into the mix. While the first game flopped in its endeavour to be a Halo-killer, Killzone 2 on the PlayStation 3 displayed a visually splendid game that, for its time, could compete with some of the biggest PC releases like Crysis. As of January 2014, the game has sold over 2.1 million copies, making it the first PlayStation 4 game to surpass the million copy mark and one of the best-selling PlayStation 4 games.If there’s one franchise that has been associated with cutting edge visuals, it’s Killzone. Critics also criticized the title's lack of innovation as one of the first eighth generation games. The game received mixed reception overall it received praise for its visuals and multiplayer modes, while criticism was directed towards the game's single-player mode and several gameplay features, although several critics appreciated the game's attempt to change direction from its predecessors, as well as its more open-ended level design. The game also introduced a new proprietary in-house game engine called Decima. ![]() The single-player campaign is more open-ended and stealth-based than its predecessors, and the multiplayer modes feature new customization options for weapons. As the first game in the series made for Sony's next-gen console, Killzone Shadow Fall received a number of changes to the series formula.
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